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I can still make an invalid port placement using swap. But it depends on the how I'm swapping.

Select a port and try to swap it with a tile so that two ports are next to each other: get warning about a port getting refunded, with a non-zero amount of refund.

But select a port and try to swap it with a port so that two ports are next to each other: get warning about a port getting refunded, with cost of 0. And both ports survive.

Thanks for your report. Do you mean "swap it with a port" on a map that already has invalid port placements (back from before this update)? Otherwise, I don't see how you would get an invalid placement by swapping two ports, and then an example would be appreciated.

(2 edits)
  1. Build this arrangement:
    1. Port Village - Field - Port Village
  2. Go to the swap screen
  3. Select the Field
  4. Move the field to the right one (so that it swaps places with the rightmost port)
  5. Confirm
  6. You now have:
    1. Port Village - Port Village - Field

For comparison, if you did it differently...

  1. Build this arrangement:
    1. Port Village - Field - Port Village
  2. Go to the swap screen
  3. Select the second Port Village
  4. Move the port village to the left one (so that it swaps places with the field)
  5. Confirm
  6. You now have:
    1. Port Village - Field - Field

Alright, thank you very much for the detailed explanation! I'll fix it.