It is very kind of you to answer my post. All answers fit me. I like a lot that you try to make Manor a game that is historically acurate. I think that it as a good way to make people discover a history they do not know : in France, central Europe history is not well known, for instance. It is sad, but, it means that we have a lot to learn with your game.
- About mid term and long term objectives, yes , I thought "as player". If mid term and long term objectives are not implemented or even thought yet, I understand. BUuuuuuut ! Tell me (or tell us, the players) if these kinds of objectives are designed or implemented. I must admit I like strategy games to accomplish objectives, so it interests me a lot.
- About strategies, sorry that you must learn more about emphytheutic laws (okok, I have copied-pasted the word from your answer, I am unable to write it :) ). But, I would be happy to learn more about it.
- About future of the games, I have some ideas, but that would reflect my vision as a player, which may not be the good one. Hmmmm let me think. The game gives you the role of a manor lord. For me, a game must be fun and rewarding (when you accomplish your objectives) , so (Warning : it is only my opinion ! ), as long as the manor lord has a fun and rewarding life, game will be good.
I have another question. These kinds of posts reflect a discussion between you and me, but I think it may interest other players of Panství . Does it fit you if we continue discussing like this of your games ? (otherwise, I will send you direct messages through reddit, apparently itch.io does not allow direct messenging ).
(I have not worked a lot on my game, due to my real work, but I will be able to code in august : I will tell you as soon as another version is ready.)