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Thanks for continuing this chaotic game!

It was fun to work on, actually this was the first game that I was actually happy with how I managed adding stuff.
For the first days I spent way too much time on refactoring instead of just adding more features or polishing what is already there.

Here I had a nicely compartmentalized idea which was doable to implement in one day.
I wanted the quests to be more random at first, but in the end I just kept it simple, which I think is the correct approach for these projects ;p