Hey there! I think the best way to prevent that if this jam ever happens again is to find a group to pass the games around in. I don't think this is a violation of the "no communication" rule as you're not telling them anything about the game. You're only organizing who will pick up what game which prevents the issue of too many variants popping up one day and nobody being able to continue it for a later day. Check out the GDevelop Community post, you'll see that's how we did it and it worked fantastically, we didn't communicate with any of the other devs directly, we only chose which game we want to work on for each day to let the others know not to use up their one chance to work on it.