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(1 edit) (+1)

I think this is correct first add this "using UnityEngine.Rendering.PostProcessing;" then in the code put this "

public PostProcessVolume postProcessVolume;

  private Vignette vignette; 

private void Start() 

postProcessVolume.profile.TryGetSettings(out vignette);

 }"

This should work perfectly :)

:>

Okay, I'll try.