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For URP:
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine; 
public class VignetteManager : MonoBehaviour {
    public Volume volume;      
    private Vignette vignette;      
    private void Start()     {         
        if (volume.profile.TryGet(out vignette))         {             
        // The vignette was found and assigned successfully.             
        // You can now use the 'vignette' variable to modify the vignette properties.         
        }
    }
}

I'll try this, thanks!