For URP: using UnityEngine.Rendering.Universal; using UnityEngine.Rendering; using UnityEngine; public class VignetteManager : MonoBehaviour { public Volume volume; private Vignette vignette; private void Start() { if (volume.profile.TryGet(out vignette)) { // The vignette was found and assigned successfully. // You can now use the 'vignette' variable to modify the vignette properties. } } }