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I was thinking next time maybe remove the restriction of only being able to work on the previous day's game, and mark a game completed when it has 3 or 4 devs work on it. 

That would be an interesting approach! I wonder if it’ll feel better or worse.

tbh the only time I felt dissapointed was yesterday's project, because I wasn't able to execute my vision- too ambitious.

The other projects felt satisfying, even the one that got dropped because I had a goal, and I executed that goal. 

Anyways, in regards to it feeling better or worse I can't say much about that- the idea was that by limiting the number of developers, each developer is forced to make their shot really count whereas here I had the feeling like (oh I'll just focus on this because the next guy can work on that instead).

And being able to work on previous day's games should help with rng, maybe. Like there are a few games on here that really deserved a second shot.

That’s very true! lots of great games got left behind.