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I actually played this game during the gmtk game jam, and not to be too harsh but it doesn't feel that different from how it was for that jam. From what I remember, you gain much more of the red bar from taking bribes now, but no other changes really jump out at me.

For some feedback, if you are planning on making the game faster, like it seems you did for this jam, you may be able to just do away with the countdown timer altogether, and perhaps give the player a timer on making a decision on who won. That would force the player into deciding whether or not to take the bribe in a split second decision which is kind of what I would expect if you were a referee taking a bribe in real life. Just my opinion though, if the goal was to be slow and methodical, then of course the timer and no time limit work well as they are.