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A jam submission

RPS Referee SimulatorView game page

Be the corrupt official of a Rock Paper Scissors match
Submitted by swilliamsio (@swilliamsio) — 7 days, 3 hours before the deadline
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RPS Referee Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#722.8572.857
Gameplay/Design#782.7142.714
Overall#892.6432.643
Graphics#932.5712.571
Fun#972.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Overall feedback would be nice.

I would also be especailly interested in hearing about: whether the game is fast enough; and whether there are any little improvements that would improve the look and feel of the game.

What did you update?
Bribery balancing, goal communicating, and game speed.

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Comments

Submitted

Great idea

Submitted(+1)

It feels a bit like a WarioWare styled microgame, just at a slower pace. Not a problem, as it seems to match the vibe of the game, but I feel like referees are usually in higher paced environments.

I love how you leveraged emoji to get everything across. For the interface, I feel that the prompts (like for music, instructions, and click to start) should be buttons instead of just text. It’s not very clear how to use them, especially in the case of click to start being a button and not a “click anywhere on screen” type of deal.

Submitted(+1)

I think the speed is totally ok personally, didn’t feel too slow at all - maybe you can have your cake and eat it too by having an option in the main menu to disable the countdown?

Wrt the bribe balancing- it feels weird that you can take a bribe for someone who’s already going to win. By the ~$100 mark a lot of the bribes were about even so I would just take the winner’s bribe and then reduce the red bar a bit. by $250 it felt like the loser was starting to bribe more so if that was a teaching moment I think you actually did a good job of walking me to the door there :) (but it seems random)

as far as bribe balancing goes, the countdown (or before the countdown) feels like a cool spot to take bribes before you know what the outcome is, would be a bit of a different game tho

For general feedback:

  • the “click to do X” made me think I could click the whole screen, I would make those things clearly a button
  • I like the music, it’s vibey
  • I would move the hiscore because on my second game I kept looking at that number instead of the one on the right
  • maybe a red outline for the amount of damage you’ll take for taking a bribe when you’re hovering over the bag?
Submitted

Pretty fun but adding a timer to chose a winner would make it a bit better

Submitted

Good game!!!

A fun moment is to judge fairly and lose.

Submitted

I actually played this game during the gmtk game jam, and not to be too harsh but it doesn't feel that different from how it was for that jam. From what I remember, you gain much more of the red bar from taking bribes now, but no other changes really jump out at me.

For some feedback, if you are planning on making the game faster, like it seems you did for this jam, you may be able to just do away with the countdown timer altogether, and perhaps give the player a timer on making a decision on who won. That would force the player into deciding whether or not to take the bribe in a split second decision which is kind of what I would expect if you were a referee taking a bribe in real life. Just my opinion though, if the goal was to be slow and methodical, then of course the timer and no time limit work well as they are.