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Devlog 8, 7/30

A lot of core systems got done today!

I managed to finish 12 hours of tutorials for this project, and the game is starting to finally take shape. 


I added in a system that gives enemies and players invulnerable frames, so they dont die quite as fast. Scene Transitions are fairly simple in Godot, so a quick "You win" screen transition is possible! A bit ugly, but ugly gets games made. 

I also coded in HP and damage values, so that now the player can gain and lose HP. If the player hits 0 HP....

Dirty, ugly, simple. 

Getting the animation to play *before* the Queue_free and making queue_free wait until the animation was done was a bit tricky at first, but I realized that in Godot, the animation player can have timelines of functions. Just put the queue_free in a custom function and shove it at the 2 second mark of the animation, and voila! 

This is starting to shape up. I feel that with these accomplishments this weekend, the last 6 days are going to be frantic, but doable. This is my final list of what I want done, at the *bare minimum*. 

  • Enemies move and follow the player. Ideally, they only move to stay within a specific range. Shouldn't be too hard to do? 
  • Code a few more enemies. A melee enemy that rushes the player and explodes, and maybe an enemy that fires homing shots. 
  • Speaking of, I want to change the players grenade to be a button that fires a small volley of auto homing shots. 
  • Add health and ammo pickups from fallen enemies. The tutorial I am following has these pickups available from items... I should be able to repurpose the destroyed enemies for this as well. 
  • Code in a mini boss that fires enemies that home in to the player, and a final boss that is either just a tougher version of the mini boss, or a boss with multiple stages.
  • Add in enemy spawns and make a system that configures the enemies to spawn in.

I've decided to re-adjust the scope of the game from 6 levels to 3. Meaning that the first level is just basics against waves, second is against waves and then a mini boss, and then third is against waves, then boss. Its a bit dissapointing, but will allow me to quickly get this out by Sunday. Its finally starting to take shape!

Devlog out!