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(+2)

Update 3

I have made some good progress again over the weekend. I have managed to build a basic world using tilemaps, it consists of a vast ocean and 5 islands. I have also updated the sprites on the player and enemy ships. These changes did cause some issues to begin with but it turned out the issue was between chair and computer (me), I managed to fix them once I debugged the code.

With the world being built i have now added 4 quests/missions, these work and pay double at night. They all pay the same, if I get time I'll refactor the code so they have different pay amounts. 

"Pay out at night" I hear you say, yes, the day/night cycle has been added too! The ships light up at night but not as well as I'd hoped, I need to add a few lights to the edges of the islands as well.

I have linked up the auto fire ui, players get the choice if they want cannons to fire automatically or manually by pressing the left or right fire buttons. I also fixed a bug where enemies were shooting at each other!

Spawn and patrol points have been added. Enemy ships will randomly spawn at a random location and head for a random patrol point every 30 seconds.

Up next

I need to add collisions to the game. At the moment ships go over other ships and land, a bit emersion breaking.

Enemy ships do not rotate as they move towards the patrol points, this could do with being fixed.

I want to build a basic ui panel to allow players to repaire their ship or upgrade it using gold.

Finally

If you made it this far, thank you. There is plenty left to sort but I'm running out of time so I'll focus on the absolute important things for now and see how I get on. Below are a few screenshot of the new look.



Happy jamming