Hello all,
I'm a few days late to the party after exploring a few ideas. I'm taking part in my first game jam and writing my first dev log, making it this far feels like an achievement to be honest. A little about me, I've been using unity on/off for over a year but never really created anything. Game dev is something I enjoy and always end up coming back to. I tend to over scope with my ideas, hopefully the game I have in mind is doable in 2 weeks. Speaking of...
The idea
Top down 2D game where you pick up cargo from a port and deliver it to a destination (most likely another port). Whilst delivering cargo you will need to avoid or shoot down enemy ships, who will try and sink you to claim the booty for themselves. Should you make it to your destination, you will earn gold, which can be spent on ship upgrades/repairs. Cargo missions will be optional, players can explore the sea/world if they so wish and take on enemy ships for fun. Be careful not too venture too far though......
Sticking with the theme, I aim to add in a day and night cycle. Missions pay double the gold at night, but sailing in the night sky comes with it's own risks and will soon be lit up by the cannons of additional foes!
Hopefully this sounds interesting. I'll report back with some progress.
Happy jamming