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By the way, the web version won't load for me on Mac. It just stalls on the loading screen and the entire page freezes.

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Unfortunately a bug on Apple's part in terms of WebGL 2.0 support - it will load but it takes forever due to shader compilation, and Godot expects more modern features to work properly. I think we can deploy a Mac version if you're really interested. (Godot 4 is affected, 3 used to work because they used a very limited set of WebGL 1.0)