Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks! Yep, my wife had the same idea but after testing, I came back to the current approach. There were 2 main problems - 

1. it was not intuitive when playing - it's more natural to hold longer to jump higher, 

2. you more often use small jumps in a short period of time (to "shimmy around"), so it felt weird that you have to wait for it longer than the long jump.