Loved this - *especially* the visuals (amazing artwork!), the sound effects, and the funky concept. Everything felt really polished, like the camera and scene switching.
A few nits for next time:
- I couldn't figure out how to get past the 3rd level (I guess you were meant to jump?). Some kind of visual indication would have helped?
- The hit boxes were frustrating at times.
- Taking me back to the main room each time I died got tedious - just going back to the puzzle room would have saved time.