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(2 edits)

Exactly, originally, I was going to make a very simplified combat resolution system, compared to the original plan, during Jam so it could at least become a boring sandbox simulation. But in the end, it was not completed by the deadline.

Next time I develop a game like this, I'll spend less time researching history or thinking too much about overcomplicating mechanism design, so that I can roll out a self-included mini-game.