For some reason, OOB is truncated in the WebGL version (there's only one Prussian counter present, sorry Blücher :<) and the counter sheet needs to be generated twice to be scrollable, I have not investigated the bug yet due to the time limit.
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Generate countersheet with reusable OOB IL data to accelerate tabletop wargame prototyping.
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Makhno and his Anarchist Black Army troops resist Bolshevik's backstabbing until the last time.
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A prototype game about February 26 Incident (二・二六事件)
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Recent community posts
Makhno's last campaign: 1920~1921 jam comments · Replied to Serhistorybuff in Makhno's last campaign: 1920~1921 jam comments
Makhno's last campaign: 1920~1921 jam comments · Replied to King in Makhno's last campaign: 1920~1921 jam comments
Exactly, originally, I was going to make a very simplified combat resolution system, compared to the original plan, during Jam so it could at least become a boring sandbox simulation. But in the end, it was not completed by the deadline.
Next time I develop a game like this, I'll spend less time researching history or thinking too much about overcomplicating mechanism design, so that I can roll out a self-included mini-game.
JTS/WDS Combat Map Tool jam comments · Replied to ViolenceInVideoGames in JTS/WDS Combat Map Tool jam comments