Very detailed submission. I like that you explained your process of how you created your assets. The how and why of your character Rhiza and the mechanics in a game you would build around them. Your game explanation is a good example of how a video game's game play does not need to be aggressive~ I find it very insightful, especially for an isometric tactics game. I come from a background of playing mostly console games. So I assume things like Vandal Hearts, Final Fantasy Tactics, Front Mission 3, Saiyuki: Journey West. I enjoyed seeing your physical art transformed into the sprites. It helps to remind me how much of my own personal art I can incorporate and use~ a way of grounding myself to a process and flow of working that I can develop for my own self. This provided me the most value out of joining this event and I wasn't even expecting that. Being a part of this jam personally broadened my perspective of what others go through when creating art for games. Thanks for sharing!