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Very detailed submission. I like that you explained your process of how you created your assets. The how and why of your character Rhiza and the mechanics in a game you would build around them. Your game explanation is a good example of how a video game's game play does not need to be aggressive~ I find it very insightful, especially for an isometric tactics game. I come from a background of playing mostly console games. So I assume  things like Vandal Hearts, Final Fantasy Tactics, Front Mission 3, Saiyuki: Journey West. I enjoyed seeing your physical art transformed into the sprites. It helps to remind me how much of my own personal art I can incorporate and use~ a way of grounding myself to a process and flow of working that I can develop for my own self. This provided me the most value out of joining this event and I wasn't even expecting that. Being a part of this jam personally broadened my perspective of what others go through when creating art for games. Thanks for sharing!

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Thank you so much!  Reading your comment was such a confidence boost.  I'm really glad that I could communicate my process and vision for the game.  I feel like I have so much to learn and gain from this community!