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ColorOptimist

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A member registered Sep 14, 2017 · View creator page →

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Very much could have leaned into the fantasy theme. lol, thanks for the comment!!  I will take that into account as I continue to work on it.

Very detailed submission. I like that you explained your process of how you created your assets. The how and why of your character Rhiza and the mechanics in a game you would build around them. Your game explanation is a good example of how a video game's game play does not need to be aggressive~ I find it very insightful, especially for an isometric tactics game. I come from a background of playing mostly console games. So I assume  things like Vandal Hearts, Final Fantasy Tactics, Front Mission 3, Saiyuki: Journey West. I enjoyed seeing your physical art transformed into the sprites. It helps to remind me how much of my own personal art I can incorporate and use~ a way of grounding myself to a process and flow of working that I can develop for my own self. This provided me the most value out of joining this event and I wasn't even expecting that. Being a part of this jam personally broadened my perspective of what others go through when creating art for games. Thanks for sharing!

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Those spiders in the first level are kicking my butt! lol. I found it difficult to kill them because the monk used random attacks and I never knew if he was going to punch or kick. I'm also bad with the keyboard functions though to be honest -___-  I think if the monk moved faster, it would be helpful as well defining an attack pattern or identifying which kind of attack the monk will use instead of a random one. The spider comes from above and the fist is not so effective, I thought versus the kick that may come out and knock the spider away from landing on me. [I suggest having a couple key inputs and assigning the different attacks those keys) I will keep playing in the meantime to see how far I can get. I did not reach a check point so I have some training to do as the guardian. I really enjoyed the presentation of the story the most, the cut scene intro and the dialogue! The graphics and music tie together nicely as cohesive elements. I look forward to getting further if I can get past the first level.