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Thank you for your advice! Truly useful!

The fantasy side will definitely become better experience as anything like action, platforming or even RPGMaker-styled games, rather than just clicking, which is now duplicating the interaction experience with the "real" side. Besides, those more "playable" ways will have better visual cues for the "fantasy" concept, as well as enhancing the metaphors of the "unstability" of the fantasy worlds.

And the work side can have more staged feedback to make a rhythmic cycle, and include more humor, absolutely.

I love the idea of wasting money in gatcha! That's too real, and sad, bringing everyhing into another level. I'd never add this in my game XD.