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美好的一天模拟器 / A Beautiful Day Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #56 | 3.004 | 3.800 |
Concept | #72 | 3.004 | 3.800 |
Overall | #73 | 2.767 | 3.500 |
Presentation | #82 | 2.530 | 3.200 |
Enjoyment | #85 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SL - just me
Software used
Godot Engine, Adobe Photoshop, and Dark Souls Remastered used for keeping my mood.
Use of the limitation
In the left screen you adventure in a fantasy world. In the right screen you are doing your daily work. It is a simulation of how people lived as both a failed worker and a failed daydreamer at the same time - going absentminded at work.
Cookies eaten
Nothing but a bowl of take-away mysterious stew which was awful.
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Comments
I don’t think I got very far, but I like the concept. Agreed, nice art, nice simple tasks for the work side, agree with those who’d like more than text for the fantasy side eventually. I have a pretty hi-res screen and somehow that (or something) caused the content to be very small and in the upper lefthand corner of the window. Does indeed feel very true to life, and agree too with the comment that you could play up the irony there a lot.
Thanks for your comment and I had the same display problem after changing my screen resolution. Will try to fix it.
Good luck, it’s a really cool game.
Very nice art style. The only criticism I have is that I think this game would be better with some ambient sound or maybe music playing in the background.
Sidenote:
The English translation looks good from what I read👍
Thanks!
Yes, audio! There should be some music playing when the fantasy stories are progressing. And the music pauses if the fantasy world is disturbed by some "real" work chores, or the fantasy story reaches a death ending...
Oh, it was a design choice, alright that makes more sense.
Interesting game. I think it could go one of two ways.
For a more fun game, action would work better for the fantasy game. Then its like you run around and shoot things and need to find a safe places to respond to emails. Lots of humor on the work side with fuming bosses getting impatient lol.
For a more artsy game, I think there's clear ways the real world sets you up for failure mechanically that could be used. The work could be easy but if you do it promptly, all you get is meaningless praise and more work until it's naturally too much. The fantasy game could have gatcha with a lot of duplicates and grinding mechanics that go nowhere. Maybe even money you get from work you can funnel into the game with no real benefit. What would the ending be? Not sure. Hopefully some sort of realization that without a fun game (or hobbies, dreams, passions), work is meaningless.
Just some random thoughts. Cool idea!
Thank you for your advice! Truly useful!
The fantasy side will definitely become better experience as anything like action, platforming or even RPGMaker-styled games, rather than just clicking, which is now duplicating the interaction experience with the "real" side. Besides, those more "playable" ways will have better visual cues for the "fantasy" concept, as well as enhancing the metaphors of the "unstability" of the fantasy worlds.
And the work side can have more staged feedback to make a rhythmic cycle, and include more humor, absolutely.
I love the idea of wasting money in gatcha! That's too real, and sad, bringing everyhing into another level. I'd never add this in my game XD.