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(1 edit) (+1)

Right now, my focus is on getting the player use to the base mechanics before I start adding bigger threats such as obstacles and higher value but weaker scrap. 

Hopefully by the end of the first 5 levels the player will have a good idea of how to control ScrapBots magnetic hull and how the shape of attached scrap can both be used as a tool and a hindrance. I’ve hinted at some of this during level 3. Did anybody notice this?

(1 edit)

I think that the 4 currently existent levels are more than enough to teach all the current mechanics, but I'm not exatly new so I'm not really sure.

I think you might be right!