Hi Karl, thank you for making this wonderful game (Frontier Scum) and this very exciting module!
My friend was having too easy a time of it, though: his single PC was ignoring everything along the gulch and just riding on ahead, so to shake things up I had the cave hyenas launch a surprise attack on him from the smaller cave mouth near Grift's Creek.
I also wanted to run this idea past you to take into account the different speeds of the mounts in the game:
- Players on very slow mounts (i.e. nags) or on foot = each 'backtrack,' 'failed ability check,' or 'loitering' causes three boxes to be checked on the law-men progression track.
- Players on slow mounts (i.e. donkeys/mules) = each 'backtrack,' 'failed ability check,' or 'loitering' causes two boxes to be checked on the law-men progression track.
- Players on normal mounts (i.e. riding horses) = each 'backtrack,' 'failed ability check,' or 'loitering' causes one box to be checked on the law-men progression track.
- Players on very fast mounts (i.e. racing horses) = each 'backtrack,' 'failed ability check,' or 'loitering' causes zero boxes to be checked on the law-men progression track.
I assumed the law-men are all on regular riding horses, so wanted to find a way to ensure they caught up with slower travellers more quickly. What do you think?