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tikitang

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A member registered Apr 12, 2023

Recent community posts

Looking good! When will you finish the Tomb of Kras, do you think? I don't think this adventure will be truly complete without that.

Glad to see something is happening here!

This is a fantastic piece of work. Your art is amazing!

Hi Philipp, when do you recommend rolling for random encounters in this adventure?

Hey, I love this system! Really good work!

Do you think you could take a look at Blackpowder Weapons for the Rich and Foolhardy and come up with base ranges for all these different guns?

https://drive.google.com/file/d/1NHCFuKAv2JjU9GrWjcw5MCcr-7DXvgLc/view

Hi Gizmo! Where do you suggest the scum start this adventure? Do they begin on the shoreline, or in Alliáns?

Here's a question. In The Rotten Patch, what type of dice do you roll to see if Thom and Lusi appear on a roll of 1-2? I don't think it says!

¡Hola! Any news on your expanded/updated version?

Thank you!

What about the Demonflesh Quiver? Does it work with crossbows, or just bows?

Thanks! I am excited to hear that!

Where is the random encounters table, when you roll a 1-2 for travelling? I only see the Penurias table for when you roll a 6.

Just ran a game where a single player, playing a Paladin class from your Hallowed supplement, was able to defeat Ogyr King Pom, with the aid of one of Trumzee's sons (who was equipped with the Harvester of Sorrows he took from Flab).  I had it that Randolf, The Copper Prince of Schleswig (from Monsters!) stole Princess Lavina (who I said was his half-sister) and sold her to Pom in exchange for a political alliance, as part of a plot to dethrone Fathmu IX. It was an impressive fight!

But here is a question: how does one destroy the indestructible femur of St. Martinius the Pure?

Thanks! That was what I suspected.

Here's another query: the trained dog gains a d4 to his 'attack roll'. Is this the damage roll (i.e. d3 + d4), or the Strength test to see if the dog successfully 'hits' the target (i.e. d20 + d4)?

Another way to interpret this is that the half-dead troll then poops out the half-dead human, who is now half-troll, making it even more gross...

Oh yeah, I found the Tweet:

https://twitter.com/MorkBorg/status/1484197505218879493

"Half-trolls are made when a half-dead troll with a belly full of half-dead human get a chance to heal. It’s not pretty."

Interesting!

I'm a huge fan of all your work, Christian, with Apocrypha being something I use for almost every adventure I run with my friends! Got a question for you though, regarding the Half-Troll. How exactly are they created? The wording is a little vague and my friend and I are curious...

Thanks! That's what I suspected. I'll probably keep rolling until I roll the same number twice, in which case, I'll make it that one!

Christian, how do you use the sewer exploration table to locate the Worm Sorcerer? Just keep rolling a d8 (and dealing with any encounters it presents) until you get an 8, or do you follow the lines that connect the numbers?

Okay, thanks!

Hello, I don't see a download link for this anywhere?

Thanks again!

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Thanks! That's very helpful. My next question is: the 'd8 tributes' that are in The Giving Tree hex? I only see 6 options. Do you roll a d6 on this table d8 times, or is it just meant to say 'd6 tributes'? Also, there's no #2 on that list of options...

Hi, I am running this adventure just now, which I am very much enjoying, but trying to work out what the warriors of THEM's interest is in the bears and the bear pits! May I ask what you had in mind here?

Also, this by Karl Druid could work:

https://makedatanotlore.itch.io/ratfaced-sewer-sneak

This adventure is so good! My friend Nick and I played it together a few weeks back and we had the time of our lives. 

I wrote a blog post about it here:

https://a-descent-into-the-maelstrom.blogspot.com/2024/03/cold-dead-fingers.html

Thanks for updating it!

Thank you so much for the swift response! That is what I suspected, but wanted to be sure! I think in English we'd call that a 'crib' or a 'cot' and the 'nursery' would be the room in which it is contained. Do you think Anuk Schleger was born at the Onda Cloister?

Hello! A quick question for you, regarding the Onda Cloister...

"The cloister’s treasure is Anuk Schleger’s burl wood nursery, which is kept soggy from the many pilgrim’s kisses."

What is a burl wood nursery?

Hi there, I really love this collection! Here is a blog-post about our adventure in The Shattered Canal. The GM altered a number of details and added a lot of backstory he made up himself, but you get the general idea:

Link

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Hi, I see that on your Itch page, this module is now at version 2.0, but on DriveThruRPG it is still version 1.0. Could you update it please?

Hi, I purchased this on DriveThruRPG, but that version is still 1.0. Could you possibly update it to 2.0? Thanks!

Cool!

As an update: my player turned about when he saw the vultures (I had them be Blood Vultures) perched in the Quiet Valley, as he said he wanted to avoid any more beasts after the Cave Hyena attack. He met Gobias Potter, who warned him he'd have to pay for any pots broken. My player said he had no silver (true), so Gobias told him where he could find some: he said the well next to his hut was a secret emergency access shaft to the Collapsed Mine, which contained a lot of silver!

I planned to use the Mörk Borg module called 'This Hell of Mine' as the interior of the mine: you will see I think it fits quite well to the layout and theme of Bonesome Gulch!

There's also a series of paintings in the mine which I was going to use as a prequel to 'The Blood Moon Vernissage'. 

However, as my player descended the rope into the shaft, I made him do a GRIT check to successfully descend. He failed. I made him do a SLICK check to see if he re-caught the rope. He failed. I made him do a GRIT check to see if he landed without taking damage. He failed. I made him roll 2d6 for damage, following the falling damage rules from classic D&D. He was mortally wounded. I made him roll a Death Check...he died!

That should have been the end of the story, but I had him wake up again aboard the Organ Rail! Gobias told the law-men where he was, they dug him out of the mine and the sheriff (who I said was Ingo 'No Mercy' Makarty from Fort Gullet) put him aboard the Morgan Rail and made a deal with Dr Vulchester: the doc would "patch him up" (with Gnomon blood serum) and be allowed to do "medical tests" on him, in exchange for being transported to Fort Gullet to hang. When my player woke up in the prison car, he was shocked to discover his arms had been replaced with Giant Eagle wings (I took this from 'Borrowed Time'). 

When he met Vulchester, the doctor explained he had used him as a prototype for the Harpy. Now Vulchester is dead and my player is heading toward the front of the train!

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Essentially, if the players decide to travel together (as a group) they have to travel at the speed of the slowest mount in the party, but I guess people on faster mounts can just do everything quicker, so don't incur the same penalties for their actions.

If faster riders decide to leave the slowest one behind, the slowest will be forced to deal with the law-men sooner. Racing horse riders could, in that situation, act like scouts, dashing ahead and back again without causing the law-men to progress any further on their account, but it will be the slow ones who are in the most danger here, which makes sense given the nature of this scenario!

It is, of course, a little abstract, but is really just a way to ensure the PCs on slow mounts feel the consequences!

I have tried using this method with my friend (who was riding a slow mule) and it, combined with the surprise hyena attack, has worked much better to create a sense of tension and peril for him. I think otherwise he would have sailed right through without incident, and the potential for exciting drama this adventure offers would have been missed.

The hyenas killed his mule in the ruins of Grift's Creek, just before he killed their matriarch, and he fled on foot. Thanks to the amount of failed GRIT checks the hyena attack caused, the law have arrived in Grift's Creek not long after he left, so the sense of imminent danger is very real now!

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Hi Karl, thank you for making this wonderful game (Frontier Scum) and this very exciting module!

My friend was having too easy a time of it, though: his single PC was ignoring everything along the gulch and just riding on ahead, so to shake things up I had the cave hyenas launch a surprise attack on him from the smaller cave mouth near Grift's Creek.

I also wanted to run this idea past you to take into account the different speeds of the mounts in the game:

  • Players on very slow mounts (i.e. nags) or on foot = each 'backtrack,' 'failed ability check,' or 'loitering' causes three boxes to be checked on the law-men progression track.
  • Players on slow mounts (i.e. donkeys/mules) = each 'backtrack,' 'failed ability check,' or 'loitering' causes two boxes to be checked on the law-men progression track.
  • Players on normal mounts (i.e. riding horses) = each 'backtrack,' 'failed ability check,' or 'loitering' causes one box to be checked on the law-men progression track.
  • Players on very fast mounts (i.e. racing horses) = each 'backtrack,' 'failed ability check,' or 'loitering' causes zero boxes to be checked on the law-men progression track.

I assumed the law-men are all on regular riding horses, so wanted to find a way to ensure they caught up with slower travellers more quickly. What do you think?

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I just finished playing it with my friend; I ran it that Broza was trying to protect himself from the effects of Psalm 1:2, the poisonous mist (which was the very Misery I rolled at the start of the adventure) by using the winds to keep the mist at bay. The player and his NPC henchman forced Broza to surrender and explain how to undo his sorcery. Then they tied him up and led him away to be handed to the Inquisition for heresy.

Hi, just wanted to say I love this adventure so much! It's one of the best I've seen!

I have a few points of feedback, though:

1. Dockburg is sometimes written as Dockberg. 
2. The text about the effects of being bitten by Snow Ticks is partially missing.
3.  There are no stats for the Bandit encounters, but I assume they're just 'Scum' from the main rulebook?

Thanks!

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Thanks! I rolled a 1 on the weapons table, so the named dagger is the main weapon anyway! How he smuggled it into prison in the first place is another story...