This game seems like it could be interesting in theory but it doesn't seem like its viable to reach that point.
At game start and speed 3 you spend ~6 minutes out of 10 doing nothing (which remains the case for a couple of weeks when you get this down to 5 minutes out of 10). The point at which people start experience discomfort from lack of feedback is measured in units less than seconds.
There are almost no viable paths and the viable paths don't seem to work well ( you need one Male and one female worker and you need to hire nobody else (unless the have a wider client selection than your current hire in which case you want to swap them out as soon as they surpass them in level) and open no new rooms or you can't pay your weekly bills (because focusing on maximising level is the only way to make money). Even this will only get you through Month 2 because the best way to increase fame is to open more rooms but that's too expensive (you don't have enough clients that hiring workers for them is worth the loss of XP).
No investments other than room upgrades are financially viable (it would take spending 2 000 in the shop to pay for the Level 1 -> Level 2 upgrade (I miscalculated this one, pre-edit , this is a net gain but it would take about 5 weeks to pay off ), for the hospital, you will probably not reach the point you can actually do street battles before you get an inevitable game over due to money (the lowest level I've seen is 12 and you're going to be ~level 9 at the end of month 1)).
Advertising does not pay for itself until you're making multiple 1000s per day. The hiring desk is absolutely not viable in the first month (which is about 5 hours worth of real time).
Essentially every action you take is a money trap.
TL;DR: This game needs a serious accelerator pedal, either the base client rate needs to be turned up or the speed increased to ~x6 or (probably) both. The speed would only help with the boredom, increasing the client rate significantly would make it viable to hire extra staff in the early game which would create a virtuous cycle where the extra rooms and room upgrades increase fame at a more natural rate.