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(1 edit)

Hey, a suggestion if I may..

I saw your game earlier and wanted to try it but I didn't because there was no WebGL version. A lot of people (including me) would rather not download unknown software or files to their computer. So for game jams, if you could include a WebGL version I think it would attract more players and also make it more accessible for players to play your game as they don' need to download, unpack, run, etc.. and the WebGL version would work for people on Windows, Linux, Mac.. 

Good luck.

i would do webgl but the performance would be the only issue with that, the way it is made is not fit for webgl

the whole timing system in the game is fully dependent on the fps of the game play

Hmm. so the game's timing system would be differently for someone on an older computer (i.e. 60 fps) vs someone on newer computer (400 fps)?