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(+1)

This was a fun game and totally reminded me of Taipan! The main issue I found with it is when you very limited resources and some of your heavy attacks can completely miss, the game is over. Perhaps instead of missing, it could just do less damage than the max? Then you never use one of your heavy attacks and do either 100% damage or 0% damage. I think this would help balance the game a bit more otherwise so much of it relies on random rather than the skill in picking the best item for the job. Perhaps a range of 50% - 100% damage? I loved the interface and it really worked well. Well done!

Julian