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(2 edits) (+3)

"If you believe that your work has potential to be great, then it's already great."  ~ Me

I heavily relate to your problem, like lots of other people here. I was concerned when my game didn't get lots of views and comments within the first day of release. I tried to look for answers on how to get it out there, and I couldn't find many helpful tips.

So I decided: If I want this community to notice me, I have to notice it first.

So now I'm spending most of my time going around and giving people feedback on their work, following them, trying their games, rating, and being as helpful as I can, because what else can I do? I refresh my analytics page every day, several times a day; Some days are slow, some days are good. Sometimes I get only two views overnight, and sometimes I get 12 views and a download overnight (last night). It's all part of the process.

Two weeks into release and I stand at 228 views and 53 downloads (some of which were technically me because of testing). Still got a ways to go...

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That is exactly what I do! I released my game yesterday and I have 33 browser plays now.

(+1)

Yep, that's the right idea!

I was going to play your game earlier and give feedback but I had to leave, but now I'm back and I'll be giving it a shot soon :)