great achievement on such a short time-line, particularly in the level design department and concept of using your deaths to progress through. The game calls upon a lot of familiar early platformer puzzles and bundles it up with into a unique and highly enjoyable, replayable product. Bonus points for the "dark mischief" feel to the game in art and audio, really helps with the feeling of puzzle-solving but simple enough to let you concentrate on the solutions. Really enjoyed myself