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Enjoyed the puzzles, if not a little slow-paced and easy; strong concept and great execution which reminds me of a rhythmic chess game

a few things I would've liked to have would be a way to speed the game up (moving across the map when you've beaten all the enemies on one side is mildly boring), more enemy variants (maybe a smarter enemy which chased u around like the ghosts in pacman, then would know when to leave when u are powered up, thus needing to use your positioning to trap them, or just steal chess pieces, idk), explanations on current enemies (it took a second to figure out how the red triangle w/ spikes moved), and more lore