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I think that the key to making a game like this work is to have very engaging characters. With such a dialogue heavy medium, you need to make players want to put in the effort to interact with npcs. (I would recommend character creation as a main, early focus) If you look at something like Disco Elysium, the gameplay is simple but people adore it because the dialogue is written extremely well. 

As for the premise itself, I think that it seems interesting. I'll look forward to seeing how this develops.

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Hi Mild_Iron,

I appreciate the feedback and your advice on placing a strong emphasis on engaging characters.
I will be honest that this is probably the most worrying thing in my mind, as the systems are basic I will need to rely on this aspect.

I really enjoyed games like Disco Elysium, The Forgotten City, Hotel Dusk - where dialogue was an extremely large part of the experience.

Thank you, and I will try not to let you down!

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Good luck!