Played this one during the GMTK jam as well. Definitely feels improved! The audio is a lot better and I feel much more in control. I do have a few suggestions still:
- The camera feels a bit janky as it sometimes rotates in addition to moving. I think it should only move and have a fixed rotation.
- I wasn't really able to find much use for punching. It seems like you're kind of just trading damage without being able to avoid the enemy punches.
- The physics was a bit weird, with the projectiles often flying upwards despite the gameplay and controls being mostly 2D.
- The jump timing is a bit weird. Feels like gravity is a bit too high possibly.