The idea of syncing the music to the generation of elements in the game is really creative and I would love to see that happen, especially with the constantly changing time signatures and tempos that you’ve written! My favorite parts of this are the mechanical sound effects you used throughout that help keep the beat, as well as the big grindy bass, especially when it is dissonant with the overlying layers. This is a really cool entry! Great work and thank you for sharing!