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Why you should check this out: a simple premise and cool consequences for massive damage

Style: an evocative cover, 2-column layout and minimalist table styling keeps this clean and feeling very FIST

Structure: this has a simple premise but is clearly laid out - a bit of flavour, when to use it and then a d66 table of consequences

Content: a concise but varied collection of, often meta, consequences. They are great inspiration for how to mess up a universe after a boss fight.

What might I change?

- Content: a few ‘p. XX’ still in there

- Structure: I wonder if moving the transcendent trait and time table to call-out boxes within the main table when they are first mentioned might help them connect better with the rest of the content

(+1)

Thank you for the feedback !

It is actually a good idea to put the TIME rule and the TRANSCENDENT trait in boxes along the random table. I will update the document (and correct the p.XX).

I also plan to make a bigger document with some additional rules for the game and several table in the same tone as this one.