Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks heaps for the comment Brad!

Getting the car to feel right actually took ages. At first it would flip every time it turned a corner. I may have even spent about half my time just on figuring out wheel colliders.

I wrote a basic camera controller initially, but then switched to Cinemachine half way through to save time. I agree that it’s not ideal, especially for the car bit. To be honest when I play I don’t touch the mouse as it does get pretty close. I should have at least changed how close the top and bottom positions are, but time got the better of me again.

I also tried to put camera shake when you crash, and tried to make the camera snap behind you when you get into a car, but neither worked and I guess it’s because I used Cinemachine, so extra reasons I was hoping to write my own controller if I had time. 

I’ve done a couple of udemy courses before, but haven’t really built anything other than following those. Doing this was a great learning experience.