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(+1)

Thanks for kind words and feedback!

Difficulty is probably the main issue in both jam version and this version, tho  it was definitely way worse in jam version. I tried smoothing diffculty curve by adding more levels on easier side and trying to introduce at most 1 new interaction in each level. Unfortunately some levels still need some heavy maneuvering.

Arrow indicators is a great idea! I don't know if I will come back to this game again, but if I do I will definitely try to put this idea into game.

Also about interactions about section 4 (this contains spoilers so it's in rot13):

V unq ebhtuyl gjb pubvprf juvyr qrpvqvat ubj beo jbhyq jbex. Va bar Beo Funcrq bowrpgf jbhyq fjvgpu ebyrf ab znggre jung gurve pbybef ner, va bgure Lryybj bowrpgf jbhyq fjvgpu ebyrf ab znggre jung gurve funcrf ner. Obgu bs gurz unq fbzr cbgragvny sbe qvssrerag xvaq bs vagrenpgvbaf naq chmmyr qrfvta ohg V unq gb pubbfr bar bs gurz, fb V whfg unccrarq gb tb jvgu gur frpbaq bar. V qba'g xabj vs vg jbhyq or zber vaghvgvir vs V pubfr gur bgure bar, ohg V guvax guvaxvat nobhg pbybef nf ebyrf urycf haqrefgnaqvat guvf irefvba. Nyfb nyy bs gur Npgvat Beo-yvxr bowrpgf ner purpxrq naq nccyvrq fvzhygnarbhfyl (vg vf zbfgyl rkcyberq va frpgvba 5)

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Gung znxrf n ybg bs frafr, V guvax gur jnl lbh qvq vg jbexf ernyyl jryy. V guvax jung V zrnag ol gur pbybef fcrpvsvpnyyl jnf gung V xrcg ybfvat genpx bs jung gur cynlre jnf (juvpu jnf dhvpxyl fbyirq ol whfg zbivat nebhaq) ohg vg jnf n ybg gb xrrc genpx bs

(+1)

Oh I see, number of objects really gets high after some point which makes  it really hard to keep track of. I will see if I can make it easier to read a state. Also thanks again for feedback!