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I like your concept. This type of game is quite popular with casual game players if you use amazing graphics.

For example, Snark Busters is a detective story  where the player essentially wonders around and clicks things and has high-quality graphics.  

If you're making a full-length game - 8+ hours of game play - then I would recommend you don't start with this game because  it could take you months to complete if you're doing everything yourself and learning along the way.

Perhaps if you start by writing a few short games to learn about Unity and gaming. An idea would be to take the puzzle elements you want to put into the main game and write a short puzzle game with those elements. That way, when you start on the big project, you already know how to program most of it and whether you like game development and Unity.  

Hi Evolutionary Games,

You are right..! 
I hope to capture that casual gamer audience (although I wouldn't classify myself as casual, I find that the older I get, my taste in casual games seem to grow).

Thank you for the recommendation, my intention is similar to yours - I was concerned that creating a more mechanics-heavy game would be impossible and therefore opted to have simple mechanics and systems to detract from the technical side of game development and focus on the artistic side. 

The only issue is as you correctly point out is graphics... I am not sure what artstyle or what it will look like but I will continue to practice with what I have now and see how far it will go.

Thanks again!