Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Why you should check this out: a simple set of base and downtime mechanics that offer depth and interesting abilities

Style: a clean and consistent layout with running headers that signpost where you are. I like the simplicity but effectiveness of the cover.

Structure: there is a clear distinction between flavour and content using inverted colours. Headings are used effectively to break down the content. A 1-page overview gives useful context before diving into the types of bases.

Content: the mechanics are well-written and concise, but with enough flavour and variety to create interesting bases. The mechanics feel like they offer depth without adding too much complexity.

What might I change?

- Style: I wonder if the pages with more white space above the header e.g. contents, bases + types allow the content to breathe better than those without e.g. mobile, fortress, abilities

- Structure: I wonder if the downtime / requisition mechanics would be more modular as their own 1-pager, as they can work separately to the base mechanics

(+1)

Thanks for the awesome review and feedback!
Good idea on downtime stuff too, I might make singles of that and an index of all abilities/traits too.