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BASTION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
STYLE | #14 | 3.400 | 3.400 |
Overall | #14 | 3.600 | 3.600 |
SUBSTANCE | #19 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As another Downtime supplement writer I couldn't very well not look at this!!
I like that you've chosen to make Downtime a much more slow, careful affair, and I really, really like that each base type comes with traits to pass on to its occupants. RQ points seem like a very deliberately rationed resource, so improvement is a slow - or well-haggled - affair, clawing your way to better attributes. I also appreciate that RQ is a shared resource, encouraging the squad to actively discuss where they should focus their resource usage as a team. Feels very much like the Crew rules from Blades. I would be very interested in implementing this on its own or to try combining this with my system; although the power curves we've chosen differ wildly, I think the two combined would lead to some unique roleplaying opportunities.
Cool submission, very nicely laid out and an enjoyable read. A few visuals of the potential base types might get the reader's blood boiling a bit more and a system of being able to see what the base looks like would get players more invested in it's defence and advancement. Great work!
Thank youu and glad to hear enjoyed it.
I would 100% agree and those were two things I kept thinking of before considering it 'done'. I've kept trying to get an idea of how I'd like a base sheet to look too. More legible, stylized, or like spatially set up, etc.
Nice work.
I was thinking of adding a Base Scene to GLOVES Ultra, would some Bastion style mechanics improve GLOVES with longer play sessions with multiple missions/quests?
Thank yoou!
I think that would be really neat given the representation of space on GLOVES. Help really feel the physical location of your base, etc. and could help foster a more overarching mission structure and feel for suure.
Why you should check this out: a simple set of base and downtime mechanics that offer depth and interesting abilities
Style: a clean and consistent layout with running headers that signpost where you are. I like the simplicity but effectiveness of the cover.
Structure: there is a clear distinction between flavour and content using inverted colours. Headings are used effectively to break down the content. A 1-page overview gives useful context before diving into the types of bases.
Content: the mechanics are well-written and concise, but with enough flavour and variety to create interesting bases. The mechanics feel like they offer depth without adding too much complexity.
What might I change?
- Style: I wonder if the pages with more white space above the header e.g. contents, bases + types allow the content to breathe better than those without e.g. mobile, fortress, abilities
- Structure: I wonder if the downtime / requisition mechanics would be more modular as their own 1-pager, as they can work separately to the base mechanics
Thanks for the awesome review and feedback!
Good idea on downtime stuff too, I might make singles of that and an index of all abilities/traits too.