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Managed to top the leaderboard in the kitchen!

Anyways, fun premise, and I liked how tense it felt (the music helps there), but it could still use some improvements. Regarding movement, the fact that you have to "charge" your jumps a la Secret Rings felt counterintuitive, and I might've liked if it worked like other platformers where you jump as soon as you press the button, with your upward momentum halting once you let go. It also felt a bit too slippery for my liking. Collision detection felt weird (dropping objects on mice was especially unreliable), and the graphics, while fine, could've been much better.

(+1)

We have toned down the slipperiness, however I don't think we are planning on changing the charge jump. If you decide to try out the new movement though please let us know what you think!