Boy, those zombies really come flying at you, huh? This was pretty fun, but I think it's just a little too sparse on ammo on the director's cut mode, necessitating lucky high rolls from ammo boxes, drops from enemies, and perfect headshots to one-shot the zombies. Running by the zombies isn't really an option either since they block you and attack quickly. I did eventually beat it, but it took me a good 4 or 5 tries to get past the yellow key door, and then I ran out of ammo in the last hallway and had the last zombie just chase me around until I found the engine room. Health and oxygen were no problem, it was just the ammo situation. I realize now that I should've been utilizing the checkpoint system and played through the whole game from start. Speaking of, when you reset, you get 18 bullets back but it doesn't reload your current ammo, so you start out with 8 less than you should if you died with a full clip. I like the art, though I know you said it mostly came from packs, it's still pretty good and came together nicely. I love that our AI companion is a crow, I love that our briefing is, "Hello. Flynn. Flynn. We need you. We're counting on you," and I love that Flynn hears he needs to fix the engine and is immediately like, "Yep, the only tool I need for this job is a gun." This was good, just needs a bit better balancing. Good job.
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Thanks for the feedback, especially on the ammo segment! It was originally programmed that you would respawn with +16 bullets on death, not just setting the ammo reserve to 18 and calling it a day. I wanted to keep it:
- challenging enough (I play a ton of FPS games and on my personal play tests, I barely beat the cargo bay segment with 0 ammo and book it to the safe room)
- possible to beat. The cargo bay was the most draining segment of the game and I overlooked how little ammo 18-8 bullets were to try to complete it
One of my friends said the "cheese" strat was to keep dying and eventually he had 400+ bullets to end the game XD
I'm actually really surprised you beat it on the hardest patch its ever been, my friends have been saying it was too easy so I toned the difficulty higher and higher. Props to you for beating it!!
Thank you for playing Do we Have Liftoff :)