Thanks for the feedback, especially on the ammo segment! It was originally programmed that you would respawn with +16 bullets on death, not just setting the ammo reserve to 18 and calling it a day. I wanted to keep it:
- challenging enough (I play a ton of FPS games and on my personal play tests, I barely beat the cargo bay segment with 0 ammo and book it to the safe room)
- possible to beat. The cargo bay was the most draining segment of the game and I overlooked how little ammo 18-8 bullets were to try to complete it
One of my friends said the "cheese" strat was to keep dying and eventually he had 400+ bullets to end the game XD
I'm actually really surprised you beat it on the hardest patch its ever been, my friends have been saying it was too easy so I toned the difficulty higher and higher. Props to you for beating it!!
Thank you for playing Do we Have Liftoff :)