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So the first image is the mask that currently exists
The second image is using the "automatic position map", with no blur amount.

Currently I have no idea how to increase the voxels for the blur.

Ok cool, so the way you increase voxels is by limiting the area that gets voxelized. You would make a hidden mask with an anchor point on it and provide that to the Voxel Mask input on 3D Blur.