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Devlog 11, 8/2

Today, a lot was done!

Thanks to the help of selfless people on both the Godot and Game Jam Discord, I was able to figure out a solution to my enemy shooting problem. I was hoping to not have to just copy and paste code everywhere, but for now it seems to be working just fine. Spawned in enemies shoot!

And, thats not all. They also now move!


And can blow up the player too, if you stand still taking screenshots for your devlog. I have GIFs of it all, but making them viewable on a 3MB upload is... not easy.

Their movement is also a bit trickier too, something I also figured out on my own. The enemies will only turn and fire at the player if the player is inside their flagged zone that checks for the player. I simply just tied movement stopping to the player entering the zone, and resuming if the player exits it. With this code, I can now also create a melee enemy that will just constantly seek the player to harm them! More fragile perhaps, but much faster too.

I gave them a red projectile with no enemy collision so they stopped killing each other as well. As far as Im concerned, this is the bare minimum. This is now a game. If worse comes to worse, I can package this together and say I made the worlds easiest shooting game.
I really need to look into adding some rudimentary sound as well, and maybe a background music track. Also, custom graphics for the ship, background space, enemies, and laser. I just need a super productive Friday and I think I can knock a lot of this out. 

I'm starting to feel hopeful again! Thanks to everyone who has helped me so far. I hope I am making you all proud.

Devlog out!