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Wait why is the game shown as a downloadable file when it's a webGL game? Shouldn't we be able to play it in itch io itself?

(2 edits)

i think i just kinda in rush and panicked because i  only have like less than 15 minutes before the jam  is closed

and i never done  html5 game before so i have no idea how to do it

i've  made the windows version  ready to uploaded though , but the time is already up lol 

I'm fairly certain that you can just change some settings in the itch page and it should be able to play. Uploads may be disabled now but I think tweaking settings should still be allowed? There's plenty of youtube tutorials on which settings specifically to change, so you should try it out. It'll help a lot more people be able to play your game (i cant, my browser just displays a warning about how it cant run unity webgl stuff)

thank you ! now the file is changed to html5

but the resolution is so mismatching because  i set my game resolution to 1280 x720 

i've tried upscaling in the itch.io page until 1920 x 2040 but the health bar barely visible except you'd go full screen

anyway, i may need to fix the game and replace the file after the jam is over

(+1)

Aight I just remembered to try out your game seeing as it is playable on itch now: 

Overall pretty solid platformer! Really liked the visuals (they feel so cohesive even though they're taken from multiple different asset packs). Combat is actually pretty fun too (when it is actually working, more details later)

Although as a lot of people have already mentioned, there were quite a lot of bugs: 

  • Movement works fine with WASD, but for some reason when you use arrow keys, the player wont stop moving even after you stop holding the arrows
  • If you die by falling once, the combat will stop working. You don't lose health from enemy hits, but nor can you attack them
  • This is more of a QOL thing, but I really wish falling doesnt boot you back to the beginning of the level. A checkpoint system would be nice
  • Another personal preference thing but the physics feels a bit floaty, which would be easily solved by adjusting the gravity value in unity (in my own game I have it at arnd 7-8 ish, depends on your game honestly. It would make the game feel more responsive to play.

alright i'll keep that in mind and try to fix it once the jam is over alongside with the resolution issue

thank you for trying my game :)