The idea is there however, I think that you should have the speed of the ball be consistent. I launched the ball and it flew at the speed of light with 0 control lmao
In the future, I'll probably fix that. I had a mechanic where you could give the ball gravity making it fall to the ground but the theme made me reconsider that. I'll more than likely add it back in after the Jam. Thanks for the feedback also!