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It has audio that works as feedback and music, thats great! The idea itself is really interesting too. One thing I will point out, is that the game should hint where you have to go, at first I thought I had to bring her down to ground (because its safer on the ground), only to realize that there are more things above. Adding a simple camera cue or just an explicit arrow point up would be good enough. Simple and fun. I dont think the game adhered to the theme really well, because this settings is more of a tower more than a dungeon.

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Thanks for the feedback, we've seen another person not realize they should go upwards too so I think your suggestion is great. 

Yeah our interpretation of the 'Dungeon' theme was different from most of the others but we wanted to do something other than your standard rogue-like. We found dungeon to be more of a setting and set it in a prison/keep of a castle environment which then worked well with princesses (not my choice I swear).

Glad you got some fun out of it and thanks again for the criticism. I look forward to checking out yours :D 

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One could argue that the theme Dungeon, derived from the french Donjon, meaning great tower, is actually a good representation.  Judging by their response, that is perhaps not the intention, so maybe it doesn't matter, but i also considered going with the french variation of Dungeon myself, just for it to be a bit more unique to the theme.  Just throwing that out there.