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I might be stupid, because this was too dificult for me to figure out.  Coming from someone who's team made a confusing game to begin with, I appreciate the use of the restriction, and the art. Great effort, but I'm affraid I couldn't experience it in a meaningful way.

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Could I ask you what exactly was difficult to figure out? It would help us immensely with making the game more accessible to know exactly what you did and didn't understand.

Did you read the rulebook? Also, this works similarly to a cross between interactive text-based fiction and a solo journalling TTRPG somewhat Powered by the Apocalypse. Are you already familiar with any of this?