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Very simple in concept, yet has an surprising depth to it. Due to the different lenght of the pointers you sometimes cant move some pointers without moving others. This and other mechanics create a simple but deep and interisting puzzle-like game. 

However, the friction is extremely low, which causes them often to move much further than I wanted. So I basically had to move every pointer extremely slowly, which ruined the pacing a bit. But with more polish in regards of the balancing of the physics and making visuals a bit more clear, this game is really fun