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Cool game, it's very atmospheric and has a lot of potential.

I just have 2 suggestions: 

- make the hitbox more accurate, sometimes the box didn't pass trough some areas with really enough space visible; 

- when the box is stopped by something while you're still holding it, the character will continue to move, which sometimes lead him directly to the light. So if the character stopped with the box or the game gave some advice when this happens, the unfair error chance will reduce.

Hello, thanks for your feedback !

- We'll try to make the space where you can't go with a box more evident, maybe by adding some other props and making them smaller.
- The player movement system is being reworked at the time by another member of the team so hopefully the player sliding without the box will be fixed too. It's a real problem so thanks for telling us :)